Zilch

the Beast

6 Renown worn
  • home: Vergis
  • taken since 1 September
  • Played by: Chewnbite

Zilch's Origin

Zilch the Beast takes their place in the story. A being made by an ancient ritual, some say, of a kind no living hand has since repeated. Those who study old constructs hold Zilch to be something older than the modern golem, a forerunner of the craft, built to serve past generations and future ones alike. Whether that is true, none can say with certainty, for the Reset left no record of its making, and Zilch carries none either. The origin is gone, even to the one who lived it. What remains is instinct: a pull toward others, toward use, toward the work of a hand that was made to help. Zilch follows that pull, and does not ask why it is there.

Zilch's Life So Far

No biography yet. The Chronicler writes one once this name has enough behind it to be worth condensing.

Zilch's Recent Lore

After alot of scavenging,exploring and fishing,and selling all items optained,the new land Vergis´ balance grows.Growing from the first 1000 to 10000 and currently on its lead at 20000.The founder of the land works on building farms to further the economic growth of the land.Despite this growth,the land hasnt yet seen any new members.

✎ written by the player 3 September

The old land Vergis, once built with mountains stretching into the skies, no longer exists after the great reset. Memories barely existent and blurry, the land still carries heavy on its past members, making them strive to rebuild a better living space. The leader, Zilch (Chewnbite), works on settling once more, accompanied by the remaining member, Aalisfelis.

✎ written by the player 1 September

Zilch the Beast takes their place in the story. A being made by an ancient ritual, some say, of a kind no living hand has since repeated. Those who study old constructs hold Zilch to be something older than the modern golem, a forerunner of the craft, built to serve past generations and future ones alike. Whether that is true, none can say with certainty, for the Reset left no record of its making, and Zilch carries none either. The origin is gone, even to the one who lived it. What remains is instinct: a pull toward others, toward use, toward the work of a hand that was made to help. Zilch follows that pull, and does not ask why it is there.

✎ written by the player 1 September

What is in a name?

A name is the person the record knows. Deeds and tales belong to the name their teller wore when they happened, so a name laid to rest stays true for its own time.

A player of standing may keep several names, worn one at a time. Each calls its own land home, and no two names in the realm are ever the same, including retired ones.

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forgotten smp

vespera: a world that forgot its own name. the record above is kept by the Chronicle, an order of scribes that watches, remembers, and never involves itself. every line traces to something that truly happened.

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