Ashbound

The waandering outcast

2 Renown worn
  • no home land
  • taken since 10 September
  • Played by: AshB0und

Ashbound's Origin

Ashbound The waandering outcast takes their place in the story. A vampire, cast out from a settlement deep in the caves, in a region other vampires call Kethryl, where dragons are said to keep to the high stone. His parents were killed when he was newborn, and the how of it is not recorded anywhere he has been able to find. A human thief took him in and raised him in the Ashwoods, and that is the whole of what he knows for certain about his first years. The rest is rumor, passed among the vampires of the region in the way rumors travel: badly, and with embellishment. Some say his parents stole a rare artifact from a council no one outside Kethryl seems to name. Others say they were framed for it, and that the council knew the difference and did not care. He cannot say which is true. He has not found anyone who can. And so he wanders: after adventure, after new faces, and after whatever chaos is willing to find him.

Ashbound's Life So Far

No biography yet. The Chronicler writes one once this name has enough behind it to be worth condensing.

Ashbound's Recent Lore

Ashbound The waandering outcast takes their place in the story. A vampire, cast out from a settlement deep in the caves, in a region other vampires call Kethryl, where dragons are said to keep to the high stone. His parents were killed when he was newborn, and the how of it is not recorded anywhere he has been able to find. A human thief took him in and raised him in the Ashwoods, and that is the whole of what he knows for certain about his first years. The rest is rumor, passed among the vampires of the region in the way rumors travel: badly, and with embellishment. Some say his parents stole a rare artifact from a council no one outside Kethryl seems to name. Others say they were framed for it, and that the council knew the difference and did not care. He cannot say which is true. He has not found anyone who can. And so he wanders: after adventure, after new faces, and after whatever chaos is willing to find him.

✎ written by the player 10 September

What is in a name?

A name is the person the record knows. Deeds and tales belong to the name their teller wore when they happened, so a name laid to rest stays true for its own time.

A player of standing may keep several names, worn one at a time. Each calls its own land home, and no two names in the realm are ever the same, including retired ones.

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